Skip to main content Skip to navigation

IB3L8-15 Digital Innovation Project

Department
Warwick Business School
Level
Undergraduate Level 3
Module leader
Paul Levy
Credit value
15
Module duration
10 weeks
Assessment
100% coursework
Study location
University of Warwick main campus, Coventry

Introductory description

This module is only open to WBS undergraduate students, and some students taking joint degrees with WBS and another department. Students from other departments cannot take this module. To find detailed availability and to apply for this module, log in to my.wbs.ac.uk using your normal IT login details and apply via the my.wbs module application system. Once you’ve secured a place on my.wbs you should apply via your home department’s usual process, which usually takes place via eVision. Note that you do not require the module leader’s permission to study a WBS module, so please do not contact them to request it.

Module aims

To enable students to harvest knowledge already gained on the previous two years of their course and apply this in a practical context of a digital innovation project
To ground students in the concepts, theories, practical cases and examples and a project challenge of applying digital innovation in practice
To practice digital innovation skills, preparing students for a world increasingly defined and influence by the digital world; this will be achieved by encourage reflection on both

Outline syllabus

This is an indicative module outline only to give an indication of the sort of topics that may be covered. Actual sessions held may differ.

The main aim of the module is to learn how to use collaborate, creative, design digital technology, and entrepreneurial skills to develop a new digital innovation concept with business potential.
Themes and topics will include:

  • Core concepts and models of innovation, and then specifically, models of, and approaches to digital innovation
    Underlying concepts around technological change and innovation such as: paradigm theory, the concept of “disruption”, futurist visions of digital innovation and change such as Kurzwel’s The Technological Singularity
  • Models of, and approaches to Design Thinking applied to Digital Innovation
  • The core concept of “disruptive change”
  • Approaches to Technology Forecasting and Assessment, applied to the digital world
  • The Context and theory of Digital Transformation
    Evolving themes of digital innovation e.g. Artificial Intelligence, Robotics, Big Data, The Internet of Things, Cybersecurity, Horizontal Trust innovation such as Blockchain
  • New approaches to digital innovation such as agile prototyping, scrum methods and hackathons
  • Organising for Digital Innovation in both large corporations and startups, including new models of organisation design such as Holacracy
  • Ethical and sustainability issues in digital innovation

Learning outcomes

By the end of the module, students should be able to:

  • Analyse and critically assess digital innovation processes
  • Demonstrate and evaluate innovation and problem-solving skills
  • Show critical awareness of digital innovation tools and methods

Indicative reading list

Anders Hjalmarsson, A., Juell-Skielse, G, and Johannesson, P., 2017, Open Digital Innovation A Contest Driven Approach - Progress in IS, Springer,
Kim, W.C., and Mauborgne, R. 2015. Blue Ocean Strategy: How to Create Uncontested Market Space and Make the Competition Irrelevant. Boston, MA: Harvard Business Review Press
Levy, J.,2015, UX Strategy: How to Devise Innovative Digital Products that People Want, O’Reilly Media
Levy, P. 2015, Digital Inferno, Clairview Books
Maximini, D., 2018, The Scrum Culture: Introducing Agile Methods in Organizations (Management for Professionals), Springer Nambisan, S, Lyytinen K. Majchrzak A, and Song M., - Mis Quarterly, 2017, Digital innovation management: Reinventing innovation management research in a digital world. - misq.org
Whittington, D.,2018, Digital Innovation and Entrepreneurship, Cambridge University Press,

Subject specific skills

Demonstrate design and entrepreneurial skills
Demonstrate practical skills needed to develop a digital innovation concept and prototype
Critically evaluate the use of tools used for designing digital innovations

Transferable skills

Demonstrate and evaluate innovation and problem-solving skills
Show critical awareness of digital innovation tools and methods

Study time

Type Required
Lectures 10 sessions of 2 hours (13%)
Online learning (independent) 10 sessions of 1 hour (7%)
Private study 47 hours (31%)
Assessment 73 hours (49%)
Total 150 hours

Private study description

Independent learning

Costs

No further costs have been identified for this module.

You do not need to pass all assessment components to pass the module.

Assessment group A3
Weighting Study time Eligible for self-certification
Assessment component
Individual Assignment 80% 58 hours Yes (extension)
Reassessment component is the same
Assessment component
Group Presentation 20% 15 hours No

Group Presentation (online or video)

Reassessment component
Individual Assignment Yes (extension)
Feedback on assessment

In class and on my.wbs

Courses

This module is Unusual option for:

  • UPHA-L1CA Undergraduate Economics, Psychology and Philosophy
    • Year 2 of L1CA Economics, Psychology and Philosophy
    • Year 3 of L1CA Economics, Psychology and Philosophy