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EQ225-15 Digital Media and Technology in Childhood

Department
Education Studies
Level
Undergraduate Level 2
Module leader
Nomisha Chandran Kurian
Credit value
15
Module duration
10 weeks
Assessment
100% coursework
Study location
University of Warwick main campus, Coventry

Introductory description

What do Disney films, TikTok, and AI chatbots have in common? They are all part of the digital landscapes shaping how children play, learn, and make sense of the world. This interdisciplinary module explores children’s media and technology. Designing for children means blending imagination, empathy, and play - alongside a clear understanding of child development. From “happy endings” in fairytales to “infinite scrolling” on social media, students will critically examine how narrative, visual, and interactive design choices shape children’s learning, wellbeing, and identity. Through case studies, collaborative analysis, and hands-on design thinking, the module explores developmentally appropriate and ethically responsible media and technology for young audiences.

Module aims

To understand how theories of developmentally appropriate learning and play intersect with the design principles and creative processes behind children's media and technology.
To evaluate the educational and ethical impacts of children’s interactions with media and technology.
To develop students’ ability to critically analyse media and technology artefacts through a child-centred and evidence-informed lens.

Outline syllabus

This is an indicative module outline only to give an indication of the sort of topics that may be covered. Actual sessions held may differ.

Week 1: Introduction to Child-Centred Design
Week 2 & 3: Fairytales & Animation
Week 4 & 5: Television and Film
Week 6 & 7: Social Media and AI
Week 8 & 9: Games & Assignment Guidance
Week 10: Poster Presentations

Learning outcomes

By the end of the module, students should be able to:

  • Demonstrate knowledge and critical understanding of how media and technology shape children’s learning and wellbeing, drawing on relevant research on child development and media studies.
  • Apply well-established child-centred design principles to the analysis of narrative, visual, and interactive elements in children’s media and technology.
  • Apply ethical frameworks to problem-solving, formulating reasoned critiques of digital tools and platforms designed for children, with particular attention to issues of representation, accessibility, and child safety in diverse technological contexts.
  • Communicate clearly and effectively in a range of formats (e.g., visual, reflective, critical), with appropriate academic support.
  • Work with increasing independence and reflect on the limits of their knowledge when making judgements or proposing ideas in the context of children's media and technology.

Indicative reading list

Greenhill, P., & Rudy, J. T. (Eds.). (2014). Channeling Wonder: Fairy Tales on Television. Wayne State University Press.
Castella, K. (2018). Designing for kids: creating for playing, learning, and growing. Routledge.
Haidt, J. (2024). The Anxious Generation: How the Great Rewiring of Childhood Is Causing an Epidemic of Mental Illness. Penguin.
Burke, A., & Marsh, J. (2013). Children's Virtual Play Worlds: Culture, Learning, and Participation. New Literacies and Digital Epistemologies. Peter Lang: New York.
Gee, J. P. (2007). What Video Games Have to Teach Us About Learning and Literacy.
Resnick, M. (2017). Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play. MIT Press.

Interdisciplinary

The module draws on developmental psychology, education and digital fields such as human-computer interaction and media studies.

International

The module will draw on cross-cultural and global case studies.

Subject specific skills

Students should:
Demonstrate a critical understanding of the underlying values, theories and concepts relevant to education and child development in relation to digital media and technology
Demonstrate an understanding of how to plan for, and where appropriate implement, meeting and promoting children's health, well-being, protection and safety and the conditions around digital media and technology that enable them to flourish
Recognise and challenge inequalities in society, and embrace an anti-bias approach in children’s digital media and technology, including design for accessibility, safety and inclusion
Give voice to and where appropriate act as an advocate for babies, young children, families and communities.

Transferable skills

Analysis and decision making
Cognitive flexibility
Common sense
Communication skills
Complex problem solving
Creativity
Critical thinking
Judgement and decision making
Literacy
Problem solving
Reasoning
Using IT effectively

Study time

Type Required
Lectures 10 sessions of 2 hours (13%)
Seminars 10 sessions of 1 hour (7%)
Private study 85 hours (57%)
Assessment 35 hours (23%)
Total 150 hours

Private study description

Independent study hours include background reading, completing reading/other tasks in preparation for timetabled teaching sessions, undertaking research using the library resources, follow-up reading work, working on individual and group projects, the completion of formative and summative assignments, revision

Costs

No further costs have been identified for this module.

You do not need to pass all assessment components to pass the module.

Assessment group A
Weighting Study time Eligible for self-certification
Assessment component
Poster Presentation 20% 10 hours Yes (extension)

Students will select a media or technology artefact (e.g., a social media platform, film, video game, television show, or app) and create an academic poster.

Reassessment component is the same
Assessment component
Essay or Critical Reflection 80% 25 hours Yes (extension)

Written Assessment, with a choice between:
Essay (2,500 words)
Critical Reflection (1500 words + Design Concept)

Reassessment component is the same
Feedback on assessment

Written feedback using the Education Studies Feedback Form.

Courses

This module is Optional for:

  • Year 2 of UEQA-X35U Undergraduate Education