IL924-15 Design Thinking for Social Impact
Introductory description
This interdisciplinary postgraduate module offers an in-depth introduction to Design Thinking research and practice and focuses on its uses in the field of "social change" in the context of the UN's Sustainable Development Goals (SDGs).
Design Thinking for Social Impact is an effective way to gain insights into pressing human problems and you will acquire skills to develop impactful and sustainable solutions. We will focus on participatory design and the development of design capabilities in communities (communities solving pressing problems for themselves as opposed to solving them for communities). We will draw upon a body of academic and professional knowledge to apply theory, creative practice, and design thinking methods. We will develop a deeper understanding of the world and, together, we will devise ways to transform it for social good.
You will learn how to undertake the challenge of participatory innovation projects that use design thinking approaches with real, diverse communities to deliver real social impact. We will work together in a work-like environment where you will be equipped with a range of practical skills commonly used in industries ranging from the largest corporations to small startups. These skills, highly sought after by employers, are particularly effective when working in small diverse groups where equitable contributions from everyone are fostered. This module aims to be a transformative experience.
Module aims
The principal aims of this module are:
- to explore at an advanced level the theory and practice of design thinking with an emphasis placed on the field of "social change" and with the objective being to enable students to apply their design thinking skills to support communities in developing design capabilities to solve pressing social problems.
- to facilitate an understanding of what it means to ‘think like a designer’, supported by knowledge of academic research in design, and to translate this into action.
- to enable students to appreciate the limits of design thinking, and its potential negative impacts when undertaken without a sound appreciation of culture, power, history and difference.
- to position students so that they can continue their work as design thinkers in corporations, social enterprises or consider further research in design thinking and its related fields.
Outline syllabus
This is an indicative module outline only to give an indication of the sort of topics that may be covered. Actual sessions held may differ.
The module explores Design Thinking in a way that allows you to build your knowledge, skills and confidence when using Design Thinking for Social Impact.
Sprint: Foundations in Design Thinking - this is a student led real life simulation addressing a sustainability challenge with guidance and support
- Empathise: developing an awareness for the importance of empathy and user needs.
- Define: explore the way in which key design questions and challenges can be sharpened using user insights and empathy. We use case studies to illustrate the value of understanding the need and focusing the efforts and limited resources to make the right impact.
- Ideate: we engage diverse stakeholders and challenge ourselves to think outside the box.
- Prototype: we focus on ideas that have the potential to make a greater Social Good and develop them further.
- Test: we then test ideas and solutions and so continuing to co-create and create shared ownership of designs. Throughout, we encourage an iterative approach and value and use feedback. We also incorporate storytelling for impact, influence & inspiration.
One of the key skills we emphasise is to coach each other into becoming independent change agents and facilitators of design thinking for social impact. We introduce various facilitation techniques and leadership skills to create change and impact.
The sprint guides you through working on a particular UN Sustainable Goal or any other social goal of your choosing. We draw on expertise from external speakers who are all making social impact and using various aspects of Design Thinking to create social value and change.
Throughout the module we explain how to develop solutions with the communities and individuals involved and how collaborations with different sectors (government, academia, NGOs, not-for-profit organisations, as well as the private sector) lead to better and more enduring change. The solutions may be relevant in many ways, from establishing new business models, new social enterprises or to develop new policies.
We reference a variety of Design Thinking frameworks and compare and contrast the various methodologies and practices.
Learning outcomes
By the end of the module, students should be able to:
- Describe, creatively analyse and critique challenges, experiences and environments and use design thinking methods to re-imagine them.
- Work effectively in a multidisciplinary team, in a collegial and professional environment, applying and executing a range of design-thinking methods to engage with a real-world sustainability challenges.
- Identify and critically evaluate the ethical implications which the contemporary field of Design Thinking can bring to various social and environmental real-world challenges alongside its contribution and value.
- Critically evaluate the activities and actors involved when working with and involving diverse communities and users in participatory innovation and enhancement projects.
- Practice reflection and self-directed learning to articulate how design thinking can transform the student's own 'world view' and evaluate their leadership style.
- Demonstrate a critical engagement with design thinking theory and methodology and also their engagement with appropriate literature relevant to their real-world sustainability challenge.
Indicative reading list
Indicative reading list
Essential
Brown, T. (2008) “Design Thinking”
Buchanan, R. (1992) “Wicked Problems in Design Thinking”
Brown, T. (2009) Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation
Caroline Criado Perez (2019) Invisible Women
Allende, Sam Conniff (2018) Be more pirate: or how to take on the world and win
Conniff, Sam. Barker, Alex. (2020) How To: Be More Pirate
de Bono, Edward (1999) Six Thinking Hats
Kahneman, D. (2011) Thinking, Fast and Slow
Kelley, T. (2001) “Prototyping is the Shorthand of Design”
Kelley, T., and Kelley, D.M. (2013) Creative Confidence: Unleashing the Creative Potential in us All
Kelley, T., and J. Littman. (2004) The Art of Innovation
Kelley, T., and J. Littman. (2016) The Ten Faces of Innovation
Knapp, J. (2016) Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days
Ku Bon, Lupton Ellen (2022) Health Design Thinking
Lupton, Ellen (2017) Design is Storytelling
Lupton, Ellen and Julia … Design Your Life: The Pleasures and Perils of Everyday Things
Norman, D.A. (1988) The Psychology of Everyday Things
Norman, D. A. (2007a) Emotional Design. Basic Books
Norman, D. A. (2007b) The Design of Future Things
Ries Eric (2011) The Lean Startup
Wider Reading List
Alexander, C. (1965) “A City is Not a Tree”.
Argyris, C. (1977) “Double Loop Learning in Organizations”.
Brooks, F. (1986) “Essence and Accident in Software Design”.
Dovey, K. (1990) “The Pattern Language and its Enemies”.
Eisbach, K. (2003) “How to Pitch a Brilliant Idea”.
Leonard, D. and Rayport, J. F. (1997) “Spark Innovation Through Empathic Design”.
Suchman, L. (2011) “Anthropological Relocations and the Limits of Design”.
Teece, D. (2007) “Explicating Dynamic Capabilities: The Nature and Microfoundations of (Sustainable) Enterprise Performance”.
Weiser, M., R. Gold, and J. S. Brown. (1999) “The Origins of Ubiquitous Computing Research at PARC in the Late 1980s.”
Students will be directed to explore the many articles by Dori Tunstall on “decolonized design anthropology and designing”: https://theconversation.com/profiles/elizabeth-dori-tunstall-105620/articles and a movement called Decolonising Design http://decolonisingdesign.com/, led by Ahmed Ansari particularly articles Abdullah et al. (2019) A Manifesto for Decolonising Design and Schultz et al. (2018) What Is at Stake with Decolonizing Design? A Roundtable.
A High Resolution series of video interviews with designers and design theorists: https://www.youtube.com/channel/UCzBkNPSxw15qrW_Y8p-oCUw
Books (that students can refer to for specific needs to explore further and deeper):
Alexander, C. (1977) A Pattern Language: Towns, Buildings, Construction.
Amabile, T. et al. (1999) Harvard Business Review on Breakthrough Thinking.
Bilton, C. (2006) Management and Creativity: From Creative Industries to Creative Management.
Chapman, J. (2005) Emotionally Durable Design.
Clark, H., and D. Brody. (2009) Design Studies.
Cross, N. (2007) Designerly Ways of Knowing.
Cross, N. (2011) Design Thinking.
Csikszentmihalyi, M. (2009) Flow.
Gunn, W., Ton, O., and Smith, R. C. (2013) Design Anthropology: Theory and Practice.
Jencks, C., and N. Silver. (2013).
Krug, S. (2009) Don't Make Me Think.
Lawson, B. (2005) How Designers Think: The Design Process Demystified.
Lewrick, M. (2017). The Design Thinking Playbook: Mindful Digital Transformation of Teams, Products, Services, Businesses and Ecosystems.
Margolin, V., and R. Buchanan. (1995) The Idea of Design.
Research element
Student will be exposed to design thinking and design research and will be tasked with reading materials. The module will challenge students to go beyond the content covered and explore resources from a variety of sources. Design studies and the final group assessment will challenge students to create their meanings, draw their conclusions, and ultimately create new knowledge. The social impact angle of the module will seek to empower students to be designerly change-makers and use their skills to research user insights as part of the design process.
Using various technology (e.g. Miro) we foster a culture of sharing inspirations and insights, which covers research articles and other resources that students find interesting. This additionally allows us to create a culture of intellectual curiosity and research on the module.
Students will be encouraged to demonstrate their particular research interests in their reflective essays.
Interdisciplinary
Design Thinking is inherently interdisciplinary. It connects multiple strands of design research, psychology, sociology, organisational studies, etc. This module will have a specific focus on social impact and students will be exploring design thinking from the point of view of UN Sustainable Development Goals, looking to make impact locally. This will allow them to draw on multiple disciplines and viewpoints to solve wicked problems effectively.
We additional envision that the module will involve external expertise from guest speakers that make social impact through their work. Exposure to diverse voices will further student interdisciplinary experience on the module.
International
Similarly to Interdisciplinarity, using the UN Sustainable Development Goals and exposing students to global challenges faced by humanity will allow us to broaden their viewpoint, understanding and application of design thinking. The ethos of the module is Think Global, Act Local. As such, students will be focusing on solving global challenges locally, using the knowledge and tools from the module.
The module is also likely to attract students from various backgrounds and we encourage students to share their stories and bring their backgrounds into the discussions, both during the introduction community-building activity, as well as throughout the rest of the module.
Subject specific skills
- Empathising (ability to connect with target audience and draw valuable and in depth insights from user research to inform action).
- Working with failure and uncertainty (design thinking challenges to build on past failures and pushes to learn from positive and negative experiences. Working with wicked problems such as Sustainable Development Goals
encourages students to develop tolerance to uncertainty and risk, where no previous solutions exist or no longer work). - Innovation and social impact (ability to recombine and come up with ideas that are radical, innovative, creative, whilst being focused on the target audience and on making an impact).
Transferable skills
- Research skills (familiarising with methods such as ethnography and interviewing techniques, as well as develop broader academic research mindset and skills).
- Interdisciplinary problem solving with a focus on making a social impact, applying the concepts and tools of design thinking to solving complex problems and make more impactful change.
- Problem solving (interdisciplinary problem solving with a focus on creating value and making a social impact).
- Creative thinking (ability to look at familiar problems, experiences and environments and re-imagine them in a new way).
- Critical thinking (ability to deconstruct arguments and ideas, avoid bias, create informed arguments).
- Leadership (ability to lead design thinking processes and teams of people in problem-solving scenarios; ability to provide thought leadership to communities in need).
- Storytelling (ability to mobilise communities and inspire action with stories that are meaningful and powerful; ability to develop compelling arguments and presentations).
Study time
Type | Required |
---|---|
Seminars | 10 sessions of 3 hours (20%) |
Private study | 30 hours (20%) |
Assessment | 90 hours (60%) |
Total | 150 hours |
Private study description
The hours designated for private study will be dedicated to team work, peer to peer feedback, consultations with module leaders, content recapping , and other individual work required by the student.
Costs
Category | Description | Funded by | Cost to student |
---|---|---|---|
Other |
Highly Sprung. Potential Guest Speakers |
Department | £0.00 |
You do not need to pass all assessment components to pass the module.
Assessment group A2
Weighting | Study time | Eligible for self-certification | |
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Assessment component |
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Design Thinking for Social Impact Portfolio | 50% | 40 hours | Yes (extension) |
Students will be tasked with exploring a design challenges as the module progresses. This will expand student knowledge and confidence of using a design thinking mindset and tools for social impact. Draft submissions will give students the opportunity to gain formative feedback and iterate their studies for the final portfolio. Students will be encouraged to give and receive feedback from their peers as part of this portfolio. Students can apply their creativity to format the portfolio in any way they like. Effective use of audio, video, diagrams and photos will be strongly encouraged and can replace the word count in the design studies. |
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Reassessment component is the same |
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Assessment component |
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Design Thinking for Social Impact Reflective Essay | 25% | 25 hours | Yes (extension) |
Students will be encouraged to explore the topic of Design Thinking for Social Impact using their learning from the module, home discipline, and extra curricular activities, and their personal background. Students will be supported with reflective writing with resources on different reflective models and 1:1 coaching by module leaders. Throughout the module students will be encouraged to create a small and focused journal. The students are expected to present their personal perspective on Design Thinking, designerly activism, the role and potential of design thinking in their future lives & endeavours. |
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Reassessment component is the same |
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Assessment component |
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Storytelling for Social Impact | 25% | 25 hours | No |
The presentation will challenge students to use the knowledge and skills gained on the module to craft a creative and emotionally engaging story related to their chosen or UN Sustainable Development Goal or any other social goal, interpreted and narrowed down by the students. This story and presentation will help students to communicate their personal passion, user insights and findings, and their final design (where possible and appropriate) to diverse audience. The group need to craft the presentation together and ensure each member has a section and can demonstrate their understanding and their contribution. |
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Reassessment component |
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Individual Presentation | No | ||
The presentation will challenge the student to use the knowledge and skills gained on the module to craft a creative and emotionally engaging story related to their chosen or UN Sustainable Development Goal or any other social goal, interpreted and narrowed down by the student. This story and presentation will help the student communicate their personal passion, user insights and findings, and their final design (where possible and appropriate) to a diverse audience. |
Feedback on assessment
Each of the individual design challenges will provide students with formative feedback as the module evolves, helping students grow their capabilities and confidence. Feedback will be given on the completed portfolios, as they will go on to be used by the students to assist their further development of design thinking capabilities, projects and careers. During the group challenge they will peer review each other’s contributions using a structured format, and provide feedback on presentations of other students. Team work and constructive peer feedback is essential to the design thinking approach. In addition, the teaching team will provide feedback on each presentation. Drop-in consultancy sessions will be available. The students are encouraged to bring work in progress. Students can receive feedback on their draft reflective essays and presentations during these sessions.
Courses
This module is Optional for:
-
TESA-H1CA Postgraduate Taught Diagnostics, Data and Digital Health
- Year 1 of H1CA Diagnostics, Data and Digital Health
- Year 1 of H1CB Diagnostics, Data and Digital Health (Medical Diagnostics)
- Year 1 of H1CC Diagnostics, Data and Digital Health (Medical Imaging)
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TCHA-F764 Postgraduate Taught Global Decarbonisation and Climate Change
- Year 1 of F764 Global Decarbonisation and Climate Change
- Year 1 of F76B Global Decarbonisation and Climate Change (Policy)
- Year 1 of F76A Global Decarbonisation and Climate Change (Science)
- Year 2 of F764 Global Decarbonisation and Climate Change
-
TESA-H1C1 Postgraduate Taught in Humanitarian Engineering
- Year 1 of H1C3 Humanitarian Engineering (with Management)
- Year 1 of H1C2 Humanitarian Engineering (with Sustainability)
- Year 2 of H1C3 Humanitarian Engineering (with Management)
- Year 2 of H1C2 Humanitarian Engineering (with Sustainability)
This module is Option list B for:
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TESA-H1C1 Postgraduate Taught in Humanitarian Engineering
- Year 1 of H1C1 Humanitarian Engineering
- Year 2 of H1C1 Humanitarian Engineering