WM9P0-60 Industry Impact Project
Introductory description
The industry impact project is a student's opportunity to develop their transferrable skills and apply their subject knowledge to work independently and collectively to produce an artefact that resolves an industry-based problem related to their course. To complete the project, students are supported by a coach. A coach is similar to a supervisor in that they provide project guidance, yet a coach will also support the connection between student and industry. For instance, a coach may support students to present a project update to an organisation or company.
Module aims
- To deliver a high quality learning experience in which students have the autonomy to work independently and collectively to design, create, and evaluate an artefact addressing an industry-based problem
- To support students to evaluate literature and conduct ethical research in an industry context
- To develop student's transferrable skills and subject knowledge as evidence of their employability
Outline syllabus
This is an indicative module outline only to give an indication of the sort of topics that may be covered. Actual sessions held may differ.
The industry impact project will enable students to work independently and collectively to create an artefact that addresses an industry-based problem. An artefact is a research output that is the result of a group effort to present, or draw awareness to, a feasible solution addressing a current real-world problem that may impact an organisation, industry, or community. Students will work in groups to complete this project with the support of a coach. The industry impact project is an opportunity for students to develop their transferrable skills and subject knowledge while addressing an industry-based problem.
Learning outcomes
By the end of the module, students should be able to:
- Formulate a business problem statement and derived objectives, consistent with the time and resource available to conduct the project.
- Select and apply appropriate research methods, with justification, to address the business problem.
- Critically evaluate the relevant sources, synthesising ideas into a referenced literature review.
- Devise and perform an ethically responsible investigation, informed by the findings of previous researchers and efficiently utilising available resource.
- Present findings in the report with clarity, appropriately evaluating the confidence that should be placed in any findings.
- Demonstrate the industrial benefit of the work undertaken.
- Work collaboratively to evaluate the potential impact of the artefact to address the business problem relevant to the discipline.
- Reflect on the development of their professional skills in conducting the project.
Indicative reading list
View reading list on Talis Aspire
Research element
The industry impact project is an opportunity for students to conduct research within their discipline to address an industry-based problem.
Interdisciplinary
The industry impact project is an opportunity for students to develop an artefact that addresses an industry-based problem. In creating this artefact, students have the possibility to conduct interdisciplinary work blending two or more disciplines or subjects.
International
The industry impact project is an opportunity for students to develop an artefact that addresses an industry-based problem. In creating this artefact, students have the possibility to reflect on industry practices and research in international contexts.
Subject specific skills
The industry impact project is an opportunity for student's to evidence their subject-specific knowledge and skills to address an industry-based problem. This includes an application, analysis, and evaluation of key concepts, theories, policies, regulations, and/or methods related to their course.
Transferable skills
The industry impact project is an opportunity for student's to develop and practice the Warwick Core Skills. These transferrable skills include communication, ethical values, digital literacy, information literacy, problem solving, professionalism, and self-awareness. In addition, students will progress their talents for key transferrable study skills, including academic writing and academic integrity, as well as analytical skills, including the design of ethical research.
Study time
Type | Required |
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Project supervision | 30 sessions of 1 hour (5%) |
Online learning (independent) | 7 sessions of 1 hour (1%) |
Private study | 363 hours (60%) |
Assessment | 200 hours (33%) |
Total | 600 hours |
Private study description
Students will manage their independent learning and group work to complete the project.
Costs
No further costs have been identified for this module.
You must pass all assessment components to pass the module.
Assessment group A
Weighting | Study time | Eligible for self-certification | |
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Assessment component |
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Individual report | 60% | 120 hours | No |
Students will be responsible for a specific area of consulting, in which they must produce an individual report encompassing a review of literature, methodology design, analysis of data, and contribution to the creation of an artefact. |
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Reassessment component is the same |
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Assessment component |
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Group impact report | 40% | 80 hours | No |
Students will work in their group to produce a group impact report about the artefact. The report is 6,000 words. |
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Reassessment component |
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Individual impact report | No | ||
Students will produce an impact report about the artefact. |
Feedback on assessment
Students will receive written feedback and feed-forward on their assessments.
Anti-requisite modules
If you take this module, you cannot also take:
- ES9U9-60 MSc Project
Courses
This module is Core optional for:
- Year 1 of TWMS-H1S8 Postgraduate International Trade, Strategy and Operations (Full-time)
- Year 1 of TWMS-H1S4 Postgraduate Taught e-Business Management (Full-time)