IM923-20 User Interface Cultures: Design, Method and Critique
Introductory description
The module will foster both critical and technical knowledge of interfaces and introduce students to a number of experimental methods for interface research and criticism. Students will be introduced to a number of commercial interface design techniques, with the aim of developing an understanding of the ‘interface industry’, but equally with the aim of ‘repurposing’ methods for experimental research.
Module aims
The aim of this module is to introduce students to economic, technical, aesthetic and political dimensions of the user interface as key twenty-first century media device with a focus on graphic user interfaces for web and mobile applications (apps).
The module will foster both critical and technical knowledge of interfaces and introduce students to a number of experimental methods for interface research and criticism. Students will be introduced to a number of commercial interface design techniques, with the aim of developing an understanding of the ‘interface industry’, but equally with the aim of ‘repurposing’ methods for experimental research.
In order to achieve its aim, the module will combine innovative experimental approaches to researching user interfaces with contextualizing primary and secondary source material from a range of disciplines including computer science, design theory, art practice and new media studies.
Outline syllabus
This is an indicative module outline only to give an indication of the sort of topics that may be covered. Actual sessions held may differ.
Week 1 – Introduction: Genealogies of the Interface
This week introduces the graphic user interface (GUI) by providing some historical background for the development of disciplines such as human-computer interaction and user experience design. Influential work of key figures in the development of these approaches will be discussed, along with tracing a lineage of key concepts through cybernetics, information theory, thermodynamics and fluid mechanics.
Week 2 – The Interface as Socio-Technical Assemblage
Following on from the previous week, this session reflects on the philosophical and critical stakes of the interface as a unique form of relation. In particular, it considers how concepts of play, politics and technology based on partitioning are complicated by the interface, and introduces ways of thinking through this form of relation as a socio-technical assemblage. It concludes with a discussion of transparency, black boxing and responsiveness as notable ideals of interface design centred on correspondence, delegation and ‘best fit.’
Week 3 – What is a User?
This week discusses the user as a highly contested figure in digital culture. It considers the many difficulties engineers and designers face in ‘configuring the user’ or attaining usability during software development, and introduces students to various techniques and methods deployed for these purposes, from user personas to the prominence of ethnography. We also reflect on more recent attempts to transcend this figure by designing for ‘people’ or ‘experiences,’ and how users frequently become unruly subjects through hacking, misuse and tactical practices.
Week 4 – [Graphics] – The Operational Image
How are visual cultures augmented as operational graphics through the interface? During this session, students are introduced to the grid as a cultural technique and the significance of ‘screen real estate.’ An emphasis is also placed on the critique of interface layouts through the analysis of pixels, buttons, forms, wireframes and templates using developer tools.
Week 5 – [Workflow] – Governance of Actions
This week examines techniques in the management of user actions and digital labour by steering and conducting relations through various parameters. It does so by focussing on information architecture, the use of flow charts and user journeys, the politics of ‘onboarding’ and ‘lock-in,’ along with the organization of links and dynamics of browsing practices.
Week 6 – [Processing] – Time and Cognition
This week considers the temporalities of user interfaces through debates over the speed of technological information processing versus human cognition, sense and perception. Along with theories of time critical media, students will be introduced to performance optimization techniques as research methods.
Week 7 – [Analytics] – Trace Data, Optimization and Social Media Platforms
This session outlines the use of large-scale user analytics in the optimization of interface design. It concentrates on debates and controversies over the ethics of trace data, especially in relation to privacy and the rendering of the user as a behavioural entity. Students will be introduced to the use of techniques like A/B testing, and also experiment with comparative methods for social media studies through ‘front-end’ analysis of user interfaces alongside with digital tools that collect data through repurposed application programmer interfaces (APIs).
Week 8 – [Storage] – From Web Archives to Digital Folklore
This week considers the various difficulties of archiving user interfaces. It examines several major web archival projects, and introduces students to how to perform interface analysis and critique over time by repurposing these repositories. This week also discusses the trends toward the professionalization of web design over the past two decades and the cultural significance of digital folklore.
Week 9 – Conclusion: The Mediation of Behaviour
The final week reflects on the overall trajectory of the module and concludes with a discussion of the ethico-political stakes of behavioural design as a dominant paradigm that informs our relations with digital infrastructures.
Learning outcomes
By the end of the module, students should be able to:
- Gain a historical appreciation of the development of the user interface;
- Present an advanced comprehension of new media theory relevant to the analysis of contemporary user interfaces;
- Engage with and perform design techniques and emergent experimental methods for interface criticism;
- Acquire a complex understanding of the aesthetics and cultural politics of twenty-first century user interface cultures.
Indicative reading list
Philip E. Agre, ‘Surveillance and Capture: Two Models of Privacy,’ The Information Society 10 (1994): 101-127.
Christian Ulrik Andersen and Søren Bro Pold, ‘Manifesto for a Post-Digital Interface Criticism,’ The New Everyday: A Media Commons Project (2014), http://mediacommons.futureofthebook.org/tne/pieces/manifesto-post-digital-interface-criticism
Thierry Bardini, Bootstrapping: Douglas Engelbart, Coevolution, and the Origins of Personal Computing, Stanford: Stanford University Press, 2000.
Benjamin Bratton, The Stack: On Software and Sovereignty, Cambridge, MA: MIT Press, 2016.
Vannevar Bush, ‘As We May Think,’ The Atlantic (July 1945): 102-124.
Wendy Hui Kyong Chun, Programmed Visions: Software and Memory, Cambridge, MA: MIT Press, 2011.
Douglas Engelbart, Augmenting the Human Intellect: A Conceptual Framework, Stanford Research Institute, Menlo Park: California, 1962.
Matthew Fuller and Florian Cramer, ‘Interface,’ in Software Studies: A Lexicon, Cambridge, MA: MIT Press, 2008, pp. 149-153.
Alexander R. Galloway, The Interface Effect, Cambridge: Polity Press, 2010.
Mark B. N. Hansen, Feed-Forward: On the Future of Twenty-First-Century Media, Chicago; London: University of Chicago Press, 2015.
John Harwood, ‘The Interface: Ergonomics and the Aesthetics of Survival,’ in Aggregate (eds) Governing by Design: Architecture, Economy and Politics in the Twentieth Century, Pittsburgh: University of Pittsburgh Press, 2012.
Branden Hookway, Interface, Cambridge, MA: MIT Press, 2014.
Steven A. Johnson, Interface Culture: How New Technology Transforms the Way We Create and Communicate, New York: Basic Books, 1999.
Brenda Laurel, Computers as Theatre, Boston: Addison-Wesley Professional, 1993.
Olia Lialina,‘Turing Complete User,’ Contemporary Home Computing (2013), http://contemporary-home-computing.org/turing-complete-user/
J. C. R. Licklider, ‘Man-Computer Symbiosis,’ IRE Transactions on Human Factors in Electronics HFE-1 (1960): 4-11.
Alan Lui, The Laws of Cool: Knowledge Work and the Culture of Information, Chicago: University of Chicago Press, 2004.
Lev Manovich, The Language of New Media, Cambridge, MA: MIT Press, 2001.
Don Norman, ‘Why Interfaces Don’t Work,’ in Brenda Laurel (ed.) The Art of Human-Computer Interface Design, Boston: Addison-Wesley Professional, 1990, pp. 209-219.
Benedict Singleton, ‘(Notes Toward) Speculative Design,’ in Robin Mackay, Luke Pendrell and James Trafford (eds) Speculative Aesthetics, London: Urbanomic, 2014.
Hito Steyerl, The Wretched of the Screen, New York: Sternberg Press, 2012.
Interdisciplinary
In order to achieve its aim, the module will combine innovative experimental approaches to researching user interfaces with contextualizing primary and secondary source material from a range of disciplines including computer science, design theory, art practice and new media studies.
Subject specific skills
- Demonstrate an appreciation of interdisciplinary approaches to interfaces as a form of relation;
- Acquire a sound understanding of the transformations to knowledge that digitalization processes pose for textual material;
- Appreciate future professional challenges relating to producing, engaging with and archiving user interfaces;
- Discover and share new material in a particular area of study;
- Develop imaginative and original research projects;
- Extend general and current knowledge on user interface cultures to specific thematic areas of expertise;
- Problematize and reconceptualise old problems and challenges to new areas of research.
Transferable skills
- Think critically, creatively and independently in relation to a particular thematic area of the student’s choice;
- Meet regular deadlines;
- Demonstrate time-management skills;
- Demonstrate problem solving skills;
- Demonstrate independent learning skills;
- Participate in class discussions;
- Demonstrate and practice presentation skills;
- Present and report on group discussions;
- Experience and participate in both individual and team-based activities.
Study time
Type | Required |
---|---|
Lectures | 9 sessions of 1 hour (4%) |
Seminars | 9 sessions of 1 hour (4%) |
Practical classes | 5 sessions of 1 hour (2%) |
Private study | 177 hours (88%) |
Total | 200 hours |
Private study description
Prescribed reading and self-directed study for formative and summative assessments.
Costs
No further costs have been identified for this module.
You do not need to pass all assessment components to pass the module.
Assessment group A2
Weighting | Study time | Eligible for self-certification | |
---|---|---|---|
Assessment component |
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First workshop report (750 words) | 20% | No | |
Reassessment component is the same |
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Assessment component |
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Second workshop report (750 words) | 20% | No | |
Reassessment component is the same |
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Assessment component |
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2500 word research essay | 60% | Yes (extension) | |
Reassessment component is the same |
Feedback on assessment
Class / group work
Verbal feedback provided in situ in class.
Blogposts
Written feedback provided to each student.
Formative assignment
a) Written and verbal feedback provided to each student;
b) Aggregate/general verbal feedback provided in class.
Summative essays
Written feedback provided to each student.
Courses
This module is Optional for:
- Year 2 of TIMS-L990 Postgraduate Big Data and Digital Futures
-
TIMA-L995 Postgraduate Taught Data Visualisation
- Year 1 of L995 Data Visualisation
- Year 2 of L995 Data Visualisation
-
TIMA-L99A Postgraduate Taught Digital Media and Culture
- Year 1 of L99A Digital Media and Culture
- Year 2 of L99A Digital Media and Culture
- Year 1 of TIMA-L99D Postgraduate Taught Urban Analytics and Visualisation
This module is Option list A for:
- Year 1 of TIMS-L990 Postgraduate Big Data and Digital Futures
This module is Option list B for:
- Year 1 of TIMA-L981 Postgraduate Social Science Research