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DI207-15 Social Design

Department
Design Studies
Level
Undergraduate Level 2
Module leader
Adela Glyn-Davies
Credit value
15
Module duration
10 weeks
Assessment
100% coursework
Study location
University of Warwick main campus, Coventry
Introductory description

This module fosters students' development in becoming designerly agents for change through engagement with their local and regional communities. Social Design understands design as an ethically driven philosophy seeking to make improvements to the lived experiences of people, communities, and the environment . It is underpinned by the principles of co-design/ co-creation, working in partnership to identify, investigate and resolve design problems.
Students will learn a range of approaches to participatory design, social action and entrepreneurship through investigating philosophies, methodologies, and case studies. Through this they will develop a toolkit of techniques and their appropriateness to specific situations. Key to this is being able to understand a social context as a complex interaction of people, artefacts, systems, and economies.
During the module, students will have a relationship with a specific community context and over a period will develop collaborative research into the environment and factors which are shaping that community and propose co-design approaches to address the needs arising from that research.

Module aims

The aims of module are to give students the opportunity to explore and test methods, approaches and frameworks relating to design and systems thinking within the context of interdisciplinary and what will be a stream of studnets' emerging specialist practice and methodology. Throughout this module will be part of an interdisciplinary team, where they will be sharing, collaborating, and developing their existing and newly developed approaches to researching, defining, and solving complex life-centred design problems. This module aims to engage students in ethnographic, site and precedent studies, in order to learn how to establish a substantial set of qualitative data for problem definition that entails the visual and methodological study of lived, shared, and learned experiences. Social Design aims to encourage students to explore and research community life, impact and value through co-design.
This module aims to further students' individual and group-working skills, whilst challenged to develop abilities of professional pitch as well as crit skills as a part of their evaluative and making practice. Finally, this module presents a continuation of students' design and systems thinking development on an interdisciplinary level.

Outline syllabus

This is an indicative module outline only to give an indication of the sort of topics that may be covered. Actual sessions held may differ.

Intro to Social Design. Live briefing by local community.
Ethics and research in Social Design - participation vs co-design?
Towards social- environmental impact - The Civic and Systems Change.
Intensive tutorials - project development. Induction and practical work (fabrication labs, workshops and print).
The compassionate CRIT and Pitch development.
Final Pitch with Showcase.

Learning outcomes

By the end of the module, students should be able to:

  • 1. Co-create and develop a research and development process to identify and address a social need.
  • 2. Understand theories and methodologies of Social Design theory and practice.
  • 3. Understand design ethics and sustainability and incorporate these into professional design practice.
  • Document an understanding of appropriate community research and co-design methods.
Indicative reading list

https://rl.talis.com/3/warwick/lists/55BF48A1-DFC9-FEE0-9055-98B59692A1CA.html?lang=en&login=1

View reading list on Talis Aspire

Research element

Students will be undertaking research on a multi-stakeholder level and will be testing their concepts with a target audience. This module will introduce them to an ethics form in the introductory part of the learning journey.

Interdisciplinary

This module is entirely interdisciplinary as all modules on DSI - direct links to UX, UI, Service Design, Anthropology, Spatial Studies, Design thinking, Digital Ethnography, and Critical studies - just to name a few.

International

This module will provide an international array of contributors and authors to encourage students to undertake holistic learning from multiple perspectives.

Subject specific skills

Accessing, evaluating, synthesising and applying knowledge for specific community design challenges. Participating in group discussions, design activities, reflections. Facilitating and leading group group discussions, design activities, reflections. Doing design studies (descriptive, analytical, creative). Communicating design studies in a range of formats, synchronously and asynchronously, to a wide range of audiences. Creating and using a personal portfolio of studies, notes and reflections. Understanding and applying appropriate and ethically considered methods when researching and co-designing with communities. Delivering a professional design pitch to a target audience. Developing rapid and refined prototypes to support design proposal and implementation. Curate and exhibit work for discourse and dissemination.

Transferable skills

All of the above are transferable. In addition, advanced digital skills including collaborative whiteboards, setting up and running online collaborations, visualisation and planning tools, project management tools.

Study time

Type Required
Lectures 2 sessions of 1 hour (1%)
Seminars 6 sessions of 1 hour 30 minutes (6%)
Tutorials 6 sessions of 3 hours (12%)
Practical classes 2 sessions of 3 hours (4%)
Private study 35 hours (23%)
Assessment 80 hours (53%)
Total 150 hours
Private study description

Students will be working in groups asynchronously on their group brief as well as individually in their own time towards a presentation and critical research analysis, and design proposal portfolio.

Costs

No further costs have been identified for this module.

You must pass all assessment components to pass the module.

Assessment group A1
Weighting Study time
Design Portfolio 60% 40 hours

This part of the coursework will contain students research, full process and final rendition and pitch of the given Social Design Brief.

Professional Pitch 20% 20 hours

This part of the coursework entails students' group pitch of their proposed Social Design concept as part of the module showcase.

Critical Research Analysis 20% 20 hours

This coursework will be a critical reflective piece about the learning journey. It will be templated and divided between critical review and reflective writing.

Feedback on assessment

Live assessment and written rubric.

There is currently no information about the courses for which this module is core or optional.