IM946-30 Advanced Visualisation Design Labs
Introductory description
The Advanced Visualisation Design Labs module develops students’ independence in visualisation design, development, analysis and critique through the development of three visualisation projects which further advance students’ portfolio of work. Each project will focus on a visualisation challenge drawn from methodological, societal, scientific and policy topics, with at least one of the challenges driven by a real-world problem proposed by an external partner. Students will develop their response to a project brief through hands-on workshops that enable students to learn-by-doing, and allow students to expand their design and technical skills in dialogue with their methodological and critical understanding. Master classes will expand student's methodological and technical repertoire in areas such as human-centred design, typography, storytelling, stencilling, and digital cartography. Students will examine their designs as prototypes and probes, and reflect on design-ing as a means to create, but also as a means to apply and interrogate theory, knowledge and methods. In combination with the curation of their portfolios, students will develop their own design manifesto which puts their methodological and aesthetic approaches, and final outcomes, in relation with design norms and ethics, and visual cultures and style.
Module aims
(1) To develop a critical approach to visualising data;
(2) To develop an appreciation of theoretical, methodological, ethical and practice-based considerations in designing and producing visualisations;
(3) To develop practical and organisational skills through project work.
Outline syllabus
This is an indicative module outline only to give an indication of the sort of topics that may be covered. Actual sessions held may differ.
The module is structured around three visualisation challenges, each of which having three weeks devoted to developing a student-led project. Each 3 week project cycle begins with an introduction & mini lecture and initial design lab to develop ideas and form an initial project proposal. The second week of the project cycle involves a masterclass in technique, method or tool related to the challenge, covering, for instance, topics such as human-centred design, typography, storytelling. And finally, the third week of the cycle involves project feedback. The visualisation challenges will be selected from methodological, societal, scientific and policy topics, with at least one of the challenges driven by a real-world problem proposed by an external partner. As such, the readings and discussion topics will be determined by each challenge, and integrate with the key themes around design and critical approaches to visualising data, and the methodological issues involved in visualisation. The final week involves presentations of student projects and design manifesto for formative feedback before submitting assessments.
Week 1 Introduction to challenge I, Mini lecture, discussion & design lab
Week 2 Master Class & design Lab
Week 3 Peer feedback and design lab
Week 4 Introduction to challenge II, Mini lecture, discussion & design lab
Week 5 Master Class & design Lab
Week 6 Peer feedback and design lab
Week 7 Introduction to challenge III, Mini lecture, discussion & design lab
Week 8 Master Class & design Lab
Week 9 Peer feedback and design lab
Week 10 Portfolio & Design Manifesto presentations
Learning outcomes
By the end of the module, students should be able to:
- Demonstrate an understanding of visualisation practices in terms of ethics, aesthetics, methods and contemporary debates.
- Demonstrate an ability to critically analyse visualisation practices in terms of theory, methods, materials and technologies.
- Explain visualisation as an interdisciplinary subject.
- Evaluate own practice within the interdisciplinarity of visualisation.
- Create visualisations through code and other materials.
- Demonstrate an ability to research and develop projects from an initial brief.
- Evaluate visualisations and prototypes in terms of users/audiences, and tasks/affordances.
- Understand and demonstrate the core skills required to create effective visualisations.
- Demonstrate an appreciation of prototypes and design processes in developing visualisations.
- Demonstrate a critical approach to visulisation that introduces concepts and theory within methodological approaches and development of techniques.
Indicative reading list
- Bertin, J. (2010). Semiology of Graphics: Diagrams, Networks, Maps. Esri Press.
- Bigelow, A. Drucker, S. Fisher, D. & Meyer, M. (2014) Reflections on how designers design with data. Proceedings of AVI., 17–24. ACM 2014.
- Brinton, WC. (1939). Graphical Presentation. The Engineering Magazine Co., New York.
- Drucker, J. (2020). Visualization and Interpretation: Humanistic Approaches to Display. MIT Press.
- Flusser, V. (2013) Toward a Philosophy of Photography. Reaktion Books.
- Kimbell, L. (2011). Rethinking Design Thinking: Part I. Design and Culture. (3:3), 285-306.
- Kimbell, L. (2012). Rethinking Design Thinking: Part II. Design and Culture. (4:2), 29-148
- Lim, Y. Stolterman, E. & Tenenberg, J. (2008) The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas. ACM Transactions on Computer-Human Interaction (TOCHI), 15(2), 1-27.
- Meirelles, I. (2014). Design for Information - An Introduction to the Histories, Theories, and Best Practices Behind Effective Information Visualizations. Rockport.
- Meyer, M. Dykes, J. (2020). Criteria for Rigor in Visualization Design Study. IEEE Transactions on Visualization and Computer Graphics (Proceedings of InfoVis 2019), 26(1), 2020.
- Offenhuber, D. (2020). Data by Proxy — Material Traces as Autographic Visualizations. IEEE Transactions on Visualization and Computer Graphics, vol. 26, no. 1, pp. 98-108, doi: 10.1109/TVCG.2019.2934788.
- Reas, C. and McWilliams, C. (2010). Form+Code in Design, Art, and Architecture. Princeton Architectural Press.
- Rogers, J., Patton, A.H., Harmon, L., Lex, A. and Meyer, M., 2020. Insights From Experiments With Rigor in an EvoBio Design Study. IEEE Transactions on Visualization and Computer Graphics.
- Sedlmair, M. Meyer, M. & Munzner, T. (2012) Design Study Methodology: Reflections from the Trenches and the Stacks. IEEE Trans. Visualization and Computer Graphics (Proc. InfoVis), 18(12), 2431-2440.
Research element
Students will develop 3 visulisation projects, each of which involves research from an initial project brief.
Interdisciplinary
The module explores visualisation as a highly interdisciplinary subject from a wide variety of views - from science to the arts, cartography to statistics, and from computing to information design.
Subject specific skills
- Demonstrate computing and practical skills to create data visualisations.
- Demonstrate critical skills and methodological awareness in visualisation design and analysis.
- Develop and evaluate visualisations through an iterated design process.
- Demonstrate an understanding of design as a process of learning and the role of prototypes within that learning process.
Transferable skills
- Demonstrate critical, creative and independent thinking when researching project proposals.
- Make productive links between theoretical ideas, methodological concepts and practice.
- Demonstrate written, oral and visual communication skills: to articulate arguments visually, orally and through writing, supported by wide reading and research.
- Demonstrate time management skills.
- Generate and evaluate project ideas.
- Demonstrate problem solving skills.
- Demonstrate independent learning skills.
- Participate in class discussions.
Study time
Type | Required |
---|---|
Lectures | 3 sessions of 30 minutes (0%) |
Seminars | 3 sessions of 30 minutes (0%) |
Practical classes | 24 sessions of 1 hour (8%) |
Other activity | 3 hours (1%) |
Private study | 270 hours (90%) |
Total | 300 hours |
Private study description
Prescribed reading and self-directed study for assessments.
Design research and development for projects.
Other activity description
Portfolio & Design Manifesto presentations
Costs
No further costs have been identified for this module.
You do not need to pass all assessment components to pass the module.
Assessment group A
Weighting | Study time | Eligible for self-certification | |
---|---|---|---|
Assessment component |
|||
Design Manifesto | 20% | Yes (extension) | |
Design Manifesto, 1200 Words |
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Reassessment component is the same |
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Assessment component |
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Portfolio | 80% | Yes (extension) | |
Portfolio, 1500 words, 3 projects |
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Reassessment component is the same |
Feedback on assessment
Ongoing, weekly studio feedback from teaching staff and peers: Verbal feedback provided from staff and peers in situ in class in response to class discussion, findings, visualisations produced and self-formulated weekly project goals.
Design Manifesto: a) Written feedback provided to each student online via Tabula;
Portfolio and Design Manifesto Presentation: a) Written feedback provided to each student online via Tabula; b) Aggregate/general verbal feedback provided in class.
Portfolio Review: a) Written feedback provided to each student online via Tabula
Pre-requisites
To take this module, you must have passed:
Courses
This module is Core optional for:
-
TIMA-L995 Postgraduate Taught Data Visualisation
- Year 1 of L995 Data Visualisation
- Year 2 of L995 Data Visualisation
This module is Optional for:
- Year 2 of TIMS-L990 Postgraduate Big Data and Digital Futures
-
TIMA-L99A Postgraduate Taught Digital Media and Culture
- Year 1 of L99A Digital Media and Culture
- Year 2 of L99A Digital Media and Culture
This module is Option list A for:
- Year 1 of TIMS-L990 Postgraduate Big Data and Digital Futures