IB3L6-24 Digital Innovation Project 2
Introductory description
N/A.
Module aims
To enable students to harvest knowledge already gained on the previous two years of their course and apply this in a practical context of a digital innovation project.
To ground students in the concepts, theories, practical cases and examples and a project challenge of applying digital innovation in practice
To practice digital innovation skills, preparing students for a world increasingly defined and influence by the digital world; this will be achieved by encourage reflection on both theory and practice, application of theory in a practical way, developing and using critical perspectives, working collaborative yet also learning how to operate individually in group contexts.
Outline syllabus
This is an indicative module outline only to give an indication of the sort of topics that may be covered. Actual sessions held may differ.
The main aim of the module is to learn how to use collaborate, creative, design digital technology, and entrepreneurial skills to develop a new digital innovation concept with business potential. Themes and topics will include:
- Core concepts and models of innovation, and then specifically, models of, and approaches to digital innovation.
- Underlying concepts around technological change and innovation such as: paradigm theory, the concept of “disruption”, futurist visions of digital innovation and change such as Kurzwel’s The Technological Singularity.
- Models of, and approaches to Design Thinking applied to Digital Innovation.
- The core concept of “disruptive change”.
- Approaches to Technology Forecasting and Assessment, applied to the digital world.
- The Context and theory of Digital Transformation.
- Evolving themes of digital innovation e.g. Artificial Intelligence, Robotics, Big Data, The Internet of Things, Cybersecurity, Horizontal Trust innovation such as Blockchain.
- New approaches to digital innovation such as agile prototyping, scrum methods and hackathons.
- Organising for Digital Innovation in both large corporations and startups, including new models of organisation design such as Holacracy.
- Ethical and sustainability issues in digital innovation.
Learning outcomes
By the end of the module, students should be able to:
- Analyse and assess digital innovation processes.
- Develop their design and problem-solving skills.
- Design thinking.
Indicative reading list
Anders Hjalmarsson, A., Juell-Skielse, G, and Johannesson, P., 2017, Open Digital Innovation A Contest Driven Approach Progress in IS, Springer,
Kim, W.C., and Mauborgne, R. 2015. Blue Ocean Strategy: How to Create Uncontested Market Space and Make the Competition Irrelevant. Boston, MA: Harvard Business Review Press
Levy, J.,2015, UX Strategy: How to Devise Innovative Digital Products that People Want, O’Reilly Media
Levy, P. 2015, Digital Inferno, Clairview Books
Maximini, D., 2018, The Scrum Culture: Introducing Agile Methods in Organizations (Management for Professionals), Springer
Nambisan, S, Lyytinen K. Majchrzak A, and Song M., - Mis Quarterly, 2017, Digital innovation management: Reinventing innovation management research in a digital world. - misq.org
Whittington, D.,2018, Digital Innovation and Entrepreneurship, Cambridge University Press
Subject specific skills
Develop their design and entrepreneurial skills.
Acquire practical skills related to develop a digital innovation concept and prototype.
Learn tools for design of digital innovations.
Transferable skills
Teamwork - communication, working in home teams, though assessment is individually focused.
Study time
Type | Required |
---|---|
Lectures | 20 sessions of 1 hour (8%) |
Seminars | 18 sessions of 2 hours (15%) |
Private study | 74 hours (31%) |
Assessment | 110 hours (46%) |
Total | 240 hours |
Private study description
Private Study.
Costs
No further costs have been identified for this module.
You do not need to pass all assessment components to pass the module.
Assessment group A1
Weighting | Study time | Eligible for self-certification | |
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Assessment component |
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Individual Project (24 CATS) | 60% | 66 hours | Yes (extension) |
Reassessment component is the same |
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Assessment component |
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Presentation | 20% | 22 hours | No |
Reassessment component is the same |
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Assessment component |
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Individual Reflective Essay | 20% | 22 hours | Yes (extension) |
Reassessment component is the same |
Feedback on assessment
Feedback via my.wbs.
Courses
This module is Core for:
- Year 3 of UIBA-N212 Undergraduate Digital Innovation and Entrepreneurship