The third year project is an extended, individual piece of work which forms a core element of the Computer Science degree. Students choose a topic and find a supervisor in the summer term of their second year.
This module is not available to students from other departments.
To provide experience of undertaking a significant individual research or development exercise from conception through to design, execution and delivery.
This is an indicative module outline only to give an indication of the sort of topics that may be covered. Actual sessions held may differ.
Students select a project during Term 3 of the second year by submitting an outline of the proposed project and finding an academic member of staff to supervise it. A detailed project specification is submitted during the first term. A written progress report on the current state of the project is submitted later in the first term for 5% credit (combined with the specification). A presentation of the final results of the project is given to the assessors during the second term for 15% credit. A detailed written report of the project is submitted early in the third term for 80% credit. The project is not a taught module but a major design and development exercise for the student carried out under supervision.
By the end of the module, students should be able to:
Please see Talis Aspire link for most up to date list.
View reading list on Talis Aspire
The entire project may be based around undertaking a significant research exercise from conception through to design, execution and delivery.
The individual project involves consolidating, combining and applying a wide variety of subject specific skills gained in the rest of the degree course so far.
Technical - Technological competence and staying current with knowledge
Communication - Verbal, listening, writing, technical communication skills, using different medium for communicating
Critical Thinking - Problem-solving, analysis of possible solutions etc
Multitasking - Soft skills such as time management, organisation skills etc
Creativity - Ability to harness creative ideas and turn them into tangible and strategic products/solutions
Type | Required | Optional |
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Lectures | 8 sessions of 1 hour (3%) | |
Seminars | 2 sessions of 1 hour (1%) | |
Project supervision | 20 sessions of 30 minutes (3%) | |
Practical classes | (0%) | 2 sessions of 2 hours |
Online learning (independent) | 2 sessions of 1 hour (1%) | |
Private study | 278 hours (93%) | |
Total | 300 hours |
Private study and independent learning in this module includes:
Evaluation Day.
No further costs have been identified for this module.
You do not need to pass all assessment components to pass the module.
Students can register for this module without taking any assessment.
Weighting | Study time | Eligible for self-certification | |
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Progress Report (2000 words) | 5% | Yes (extension) | |
Progress report on project totalling 2000-3000 words maximum. This assessment is eligible for self-certification (extension). |
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Oral Presentation | 15% | No | |
Duration - 25 minutes. This assessment is worth more than 3 CATS and is, therefore, ineligible for self-certification. |
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Final Report | 80% | No | |
Final report on project totalling 12000 - 18000 words. This assessment is worth more than 3 CATS and is, therefore, ineligible for self-certification. |
Weighting | Study time | Eligible for self-certification | |
---|---|---|---|
Resit Report | 100% | No | |
Final report on project totalling 12000 - 18000 words. This assessment is worth more than 3 CATS and is, therefore, ineligible for self-certification. |
Written Specification: Oral feedback from supervisor within 2 weeks of submission. Progress Report: Feedback via Tabula within 20 university working days. Oral Presentation: Feedback via Tabula within 20 university working days.
This module is Core for: